sreVAbseits_C.sqsU^J Abseits_H.sqsU^JAuswertung.sqsU^J briefing.german.HTMLU^Jbriefing.HTMLU^Jdescription.extU^JJFallschirm.SQSU^J> GesPunkte.sqsU^J{Index.sqsU^JqInit.sqsU^Jz JoinInBroadcast.sqsU^J5JoinInBroadcast1.sqsU^JLade_Waffen.sqsU^Jmission.sqmU^JXMunikiste.sqsU^JNotes.txtU^JlPicture.jpgU^J#2Respawn.sqsU^Jy respawn_vehicle.sqsU^JQSeiten_GPS.sqsU^J|SetMarkerFarben.sqsU^JSound\LASER.WAVU^JHSpawnWPara.sqsU^JSpawnWPara2.sqsU^JSpielende.sqsU^JH;Spieler ; ; Setzt alle 10 Sekunden public Variable und zeigt dadurch Host,da Spieler Soldat steuert. ; ; !! Ist ein Zusatzskirpt fr "Abseits_H.sqs" ; ; !! Verwendet nur eigene public Variable und die globale Variable "SpielerSeite". ; ; Einmaliger Aufruf bei allen Spielern: [] exec "Abseits_C.sqs" ; pKIW01 = 30000 pKIW02 = 30000 pKIW03 = 30000 pKIW04 = 30000 pKIW05 = 30000 pKIW06 = 30000 pKIW07 = 30000 pKIW08 = 30000 pKIW09 = 30000 pKIW10 = 30000 pKIW11 = 30000 pKIW12 = 30000 pKIW13 = 30000 pKIW14 = 30000 pKIW15 = 30000 pKIW16 = 30000 pKIO01 = 30000 pKIO02 = 30000 pKIO03 = 30000 pKIO04 = 30000 pKIO05 = 30000 pKIO06 = 30000 pKIO07 = 30000 pKIO08 = 30000 pKIO09 = 30000 pKIO10 = 30000 pKIO11 = 30000 pKIO12 = 30000 pKIO13 = 30000 pKIO14 = 30000 pKIO15 = 30000 pKIO16 = 30000 ~10 ? SpielerSeite == WEST : goto "West" ? SpielerSeite == EAST : goto "Ost" exit #West ~10 ? Player == W1 : pKIW01 = 5; PublicVariable "pKIW01" ? Player == W2 : pKIW02 = 5; PublicVariable "pKIW02" ? Player == W3 : pKIW03 = 5; PublicVariable "pKIW03" ? Player == W4 : pKIW04 = 5; PublicVariable "pKIW04" ? Player == W5 : pKIW05 = 5; PublicVariable "pKIW05" ? Player == W6 : pKIW06 = 5; PublicVariable "pKIW06" ? Player == W7 : pKIW07 = 5; PublicVariable "pKIW07" ? Player == W8 : pKIW08 = 5; PublicVariable "pKIW08" ? Player == W9 : pKIW09 = 5; PublicVariable "pKIW09" ? Player == W10 : pKIW10 = 5; PublicVariable "pKIW10" ? Player == W11 : pKIW11 = 5; PublicVariable "pKIW11" ? Player == W12 : pKIW12 = 5; PublicVariable "pKIW12" ? Player == W13 : pKIW13 = 5; PublicVariable "pKIW13" ? Player == W14 : pKIW14 = 5; PublicVariable "pKIW14" ? Player == W15 : pKIW15 = 5; PublicVariable "pKIW15" ? Player == W16 : pKIW16 = 5; PublicVariable "pKIW16" goto "West" #Ost ~10 ? Player == O1 : pKIO01 = 5; PublicVariable "pKIO01" ? Player == O2 : pKIO02 = 5; PublicVariable "pKIO02" ? Player == O3 : pKIO03 = 5; PublicVariable "pKIO03" ? Player == O4 : pKIO04 = 5; PublicVariable "pKIO04" ? Player == O5 : pKIO05 = 5; PublicVariable "pKIO05" ? Player == O6 : pKIO06 = 5; PublicVariable "pKIO06" ? Player == O7 : pKIO07 = 5; PublicVariable "pKIO07" ? Player == O8 : pKIO08 = 5; PublicVariable "pKIO08" ? Player == O9 : pKIO09 = 5; PublicVariable "pKIO09" ? Player == O10 : pKIO10 = 5; PublicVariable "pKIO10" ? Player == O11 : pKIO11 = 5; PublicVariable "pKIO11" ? Player == O12 : pKIO12 = 5; PublicVariable "pKIO12" ? Player == O13 : pKIO13 = 5; PublicVariable "pKIO13" ? Player == O14 : pKIO14 = 5; PublicVariable "pKIO14" ? Player == O15 : pKIO15 = 5; PublicVariable "pKIO15" ? Player == O16 : pKIO16 = 5; PublicVariable "pKIO16" goto "Ost" ;Host ; ;Stellt von der KI gesteuerte spielbare Sodaten ins Abseits. ; ;Einmaliger Aufruf nur Host: ["West-Abseitsmarker","Ost-Abseitsmarker"] exec "Abseits_H.sqs" ; ; !! Verwendet nur eigene public Variable und bentigt das Skript "Abseits_C.sqs" ; ;Marker fr West-Abseitsposition _MarkerW = _this select 0 ;Marker fr Ost-Abseitsposition _MarkerO = _this select 1 pKIW01 = 30000 pKIW02 = 30000 pKIW03 = 30000 pKIW04 = 30000 pKIW05 = 30000 pKIW06 = 30000 pKIW07 = 30000 pKIW08 = 30000 pKIW09 = 30000 pKIW10 = 30000 pKIW11 = 30000 pKIW12 = 30000 pKIW13 = 30000 pKIW14 = 30000 pKIW15 = 30000 pKIW16 = 30000 pKIO01 = 30000 pKIO02 = 30000 pKIO03 = 30000 pKIO04 = 30000 pKIO05 = 30000 pKIO06 = 30000 pKIO07 = 30000 pKIO08 = 30000 pKIO09 = 30000 pKIO10 = 30000 pKIO11 = 30000 pKIO12 = 30000 pKIO13 = 30000 pKIO14 = 30000 pKIO15 = 30000 pKIO16 = 30000 ~40 #West ~5 _Marker = _MarkerW _Ret = "Ost" pKIW01 = pKIW01-1 ? pKIW01 < 2 AND pKIW01 > -1 : _unit = W1; _x = pKIW01; goto "Abseits" pKIW02 = pKIW02-1 ? pKIW02 < 2 AND pKIW02 > -1 : _unit = W2; _x = pKIW02; goto "Abseits" pKIW03 = pKIW03-1 ? pKIW03 < 2 AND pKIW03 > -1 : _unit = W3; _x = pKIW03; goto "Abseits" pKIW04 = pKIW04-1 ? pKIW04 < 2 AND pKIW04 > -1 : _unit = W4; _x = pKIW04; goto "Abseits" pKIW05 = pKIW05-1 ? pKIW05 < 2 AND pKIW05 > -1 : _unit = W5; _x = pKIW05; goto "Abseits" pKIW06 = pKIW06-1 ? pKIW06 < 2 AND pKIW06 > -1 : _unit = W6; _x = pKIW06; goto "Abseits" pKIW07 = pKIW07-1 ? pKIW07 < 2 AND pKIW07 > -1 : _unit = W7; _x = pKIW07; goto "Abseits" pKIW08 = pKIW08-1 ? pKIW08 < 2 AND pKIW08 > -1 : _unit = W8; _x = pKIW08; goto "Abseits" pKIW09 = pKIW09-1 ? pKIW09 < 2 AND pKIW09 > -1 : _unit = W9; _x = pKIW09; goto "Abseits" pKIW10 = pKIW10-1 ? pKIW10 < 2 AND pKIW10 > -1 : _unit = W10; _x = pKIW10; goto "Abseits" pKIW11 = pKIW11-1 ? pKIW11 < 2 AND pKIW11 > -1 : _unit = W11; _x = pKIW11; goto "Abseits" pKIW12 = pKIW12-1 ? pKIW12 < 2 AND pKIW12 > -1 : _unit = W12; _x = pKIW12; goto "Abseits" pKIW13 = pKIW13-1 ? pKIW13 < 2 AND pKIW13 > -1 : _unit = W13; _x = pKIW13; goto "Abseits" pKIW14 = pKIW14-1 ? pKIW14 < 2 AND pKIW14 > -1 : _unit = W14; _x = pKIW14; goto "Abseits" pKIW15 = pKIW15-1 ? pKIW15 < 2 AND pKIW15 > -1 : _unit = W15; _x = pKIW15; goto "Abseits" pKIW16 = pKIW16-1 ? pKIW16 < 2 AND pKIW16 > -1 : _unit = W16; _x = pKIW16; goto "Abseits" #Ost ~5 _Marker = _MarkerO _Ret = "West" pKIO01 = pKIO01-1 ? pKIO01 < 2 AND pKIO01 > -1 : _unit = O1; _x = pKIO01; goto "Abseits" pKIO02 = pKIO02-1 ? pKIO02 < 2 AND pKIO02 > -1 : _unit = O2; _x = pKIO02; goto "Abseits" pKIO03 = pKIO03-1 ? pKIO03 < 2 AND pKIO03 > -1 : _unit = O3; _x = pKIO03; goto "Abseits" pKIO04 = pKIO04-1 ? pKIO04 < 2 AND pKIO04 > -1 : _unit = O4; _x = pKIO04; goto "Abseits" pKIO05 = pKIO05-1 ? pKIO05 < 2 AND pKIO05 > -1 : _unit = O5; _x = pKIO05; goto "Abseits" pKIO06 = pKIO06-1 ? pKIO06 < 2 AND pKIO06 > -1 : _unit = O6; _x = pKIO06; goto "Abseits" pKIO07 = pKIO07-1 ? pKIO07 < 2 AND pKIO07 > -1 : _unit = O7; _x = pKIO07; goto "Abseits" pKIO08 = pKIO08-1 ? pKIO08 < 2 AND pKIO08 > -1 : _unit = O8; _x = pKIO08; goto "Abseits" pKIO09 = pKIO09-1 ? pKIO09 < 2 AND pKIO09 > -1 : _unit = O9; _x = pKIO09; goto "Abseits" pKIO10 = pKIO10-1 ? pKIO10 < 2 AND pKIO10 > -1 : _unit = O10; _x = pKIO10; goto "Abseits" pKIO11 = pKIO11-1 ? pKIO11 < 2 AND pKIO11 > -1 : _unit = O11; _x = pKIO11; goto "Abseits" pKIO12 = pKIO12-1 ? pKIO12 < 2 AND pKIO12 > -1 : _unit = O12; _x = pKIO12; goto "Abseits" pKIO13 = pKIO13-1 ? pKIO13 < 2 AND pKIO13 > -1 : _unit = O13; _x = pKIO13; goto "Abseits" pKIO14 = pKIO14-1 ? pKIO14 < 2 AND pKIO14 > -1 : _unit = O14; _x = pKIO14; goto "Abseits" pKIO15 = pKIO15-1 ? pKIO15 < 2 AND pKIO15 > -1 : _unit = O15; _x = pKIO15; goto "Abseits" pKIO16 = pKIO16-1 ? pKIO16 < 2 AND pKIO16 > -1 : _unit = O16; _x = pKIO16; goto "Abseits" goto "West" #Abseits ;Soldat ins Abseits versetzen. ? _x == 0 : _unit SetPos getMarkerPos _Marker; goto _Ret ; _x == 1 : Soldat aus Fahrzeug entfernen _unit SetBehaviour "CARELESS" ;100 x Aussteigebefehl aus Fahrzeug _i = 0 #Loop ~0.01 _unit action["eject",Vehicle _unit] _i = _i + 1 ? _i < 100 : goto "Loop" goto _Ret ;Host ; ;Auswertung der Stellungspunkte (Jo) 07.09.2002 ; ;Einmaliger Aufruf nur beim Host: [] exec "Auswertung.sqs" ; ; !! Verwendet public Variable ; ~20 ;Logik Objekte auf Positionen der Schlsselmarker _status = [M_1_1,M_1_2,M_1_3] _i=0 #LoopM (_status select _i) SetPos getMarkerPos (MarkerListe select _i) _i=_i+1 ? _i < count MarkerListe : goto "LoopM" ~1 ;Zeit-Variable _zW1=0 _zW2=0 _zW3=0 _zO1=0 _zO2=0 _zO3=0 ;Zeitfaktor fr 60 Sekunden _zf = 12 ;Abfrage ob Soldaten in den Markerbereichen #Neu _update = false ;Status der Marker 0=gelb(beide Seiten), 1=grn(West), 2=rot(Ost),3=blau(Neutral) ;Stellung 1 ~1 _w = false _o = false ;Punkte fr diese Stellung _pw = 4 _po = 4 ? {_x Distance M_1_1 < MarkerRadius} count list WestListe > 0 : _w = true ? {_x Distance M_1_1 < MarkerRadius} count list OstListe > 0 : _o = true _x = pF_1_1 _zWx = _zW1 _zOx = _zO1 _Return = "Ret1" goto "Vergleich" #Ret1 _zW1 = _zWx _zO1 = _zOx ;bei nderung, Wert an alle bertragen ? _x != pF_1_1 : pF_1_1 = _x; PublicVariable "pF_1_1"; _update = true ;Stellung 2 ~1 _w = false _o = false ;Punkte fr diese Stellung _pw = 4 _po = 4 ? {_x Distance M_1_2 < MarkerRadius} count list WestListe > 0 : _w = true ? {_x Distance M_1_2 < MarkerRadius} count list OstListe > 0 : _o = true _x = pF_1_2 _zWx = _zW2 _zOx = _zO2 _Return = "Ret2" goto "Vergleich" #Ret2 _zW2 = _zWx _zO2 = _zOx ? _x != pF_1_2 : pF_1_2 = _x; PublicVariable "pF_1_2"; _update = true ;Stellung 3 ~1 _w = false _o = false ;Punkte fr diese Stellung _pw = 4 _po = 4 ? {_x Distance M_1_3 < MarkerRadius} count list WestListe > 0 : _w = true ? {_x Distance M_1_3 < MarkerRadius} count list OstListe > 0 : _o = true _x = pF_1_3 _zWx = _zW3 _zOx = _zO3 _Return = "Ret3" goto "Vergleich" #Ret3 _zW3 = _zWx _zO3 = _zOx ? _x != pF_1_3 : pF_1_3 = _x; PublicVariable "pF_1_3"; _update = true ;Markerfarben neu setzen? ~1 ? _update : pSetMarker = true; PublicVariable "pSetMarker" ;Weiterspielen? ~1 ? time < Spielzeit : goto "Neu" ;Spielzeit abgelaufen GameOver = true PublicVariable "GameOver" PublicVariable "pPunkteW" PublicVariable "pPunkteO" exit ;UP: Auf nderung vergleichen, Pukte berechnen #Vergleich ;beide Seiten drin ---> gelb ? _w AND _o : _x = 0; _zWx=0; _zOx=0; goto _Return ;Marker gelb und nicht beide Seiten drin ---> blau ? _x == 0 AND !(_w AND _o) : _x = 3; goto _Return ;nur West drin ---> grn ? !_o AND _w : _x = 1 ;nur Ost drin ---> rot ? !_w AND _o : _x = 2 ;---> Westzhler + 1 ? _x == 1 : _zWx=_zWx+1; _zOx=0; _x = 1 ;---> Ostzhler + 1 ? _x == 2 : _zOx=_zOx+1; _zWx=0; _x = 2 ;West und Ost nicht Punktezeit erreicht? ? _zWx < _zf AND _zOx < _zf : goto _Return ;Punkte berechnen ? _zWx >= _zf : pPunkteW=pPunkteW+_pw; PublicVariable "pPunkteW" ? _zOx >= _zf : pPunkteO=pPunkteO+_po; PublicVariable "pPunkteO" _zWx = 0 _zOx = 0 goto _Return Overview

Auftrag:
Die 3 blau markierten Positionen sind zu erobern und halten. Dazu gengen einige Sekunden Aufenthalt im markierten Bereich.

Fr eine besetzte Stellung werden deinem Team pro Minute 4 Punkte gutgeschrieben.
Eine Anwesenheit im markierten Bereich ist dazu nicht ntig.

Farben der Stellungsmarkierung:
BLAU = neutral
GELB = beide Seiten im Bereich
GRN = von West gehalten
ROT = von Ost gehaltent
Fr jeden getteten Gegner erhlt dein Team 2 zustzliche Punkte.

Sieger ist die Seite, welche nach der gewhlten Spielzeit die meisten Punkte hat.


Weitere Info: [hier klicken]




Ende


Mission by Atreides NPEcz (orginal by: cHiLLmAStA - ArmA1)
Mail: info@npe-squad.com ICQ: 53624415



Um schnell ins Kampfgebiet zu gelangen kann man sich per Fallschirm ber dem Zielgebiet abwerfen lassen.
Bewege dich zum Transporthubschrauber in deiner Basis und whle im Actionmen den Punkt:(Choose Parachute Location)
Nun reicht ein einfacher klick auf die Karte um die Absprungposition zu whlen.


Overview

3 modre sektory kolem znacky je treba dobyt a udrzet. Staci par vterin uvnitr sektoru a pole se oznaci barvou tymu.

Tymy obdrzi 4 body za minutu za kazdy drzeny sektor.
Pro pocitani bodu neni treba v sektoru stat.

Barvy sektoru:
zeleny = BLUEFOR
zluty = oba tymy
modry = nikdo
cerveny = OPFOR

Vitezem se stava tym, ktery nasbiral vice bodu.
Jednotky Resistance se nezapocitavaji!


Dalsi info:
Do bitevniho pole muzete seskocit na padaku. Staci se na zakladne presunout k transportni heli a kliknout v akcnim menu na (choose parachutelocation).
Nasledne prepnete do mapy a kliknutim leveho tlacika zvolito misto seskoku. Pozor vsak na okolni palbu.

Nastavte si GPS - je aktivní !




End


Mission by Atreides NPEcz (orginal by: cHiLLmAStA - ArmA1)
Mail: info@npe-squad.com ICQ: 53624415





respawn = 3; respawndelay = 15; onLoadMission = "C&H gamestyle - visit www.npe-squad.com for more maps"; disabledAI=1; ShowGPS = 1; titleParam1 = "ViewDistance"; valuesParam1[] = {1,2,3,4}; defValueParam1 = 2; textsParam1[] = {" 900m","1200m","1900m","2200m"}; titleParam2 = "Play-/Healtime"; valuesParam2[] = {1,2,3,4}; defValueParam2 = 1; textsParam2[] = {"30 Minutes","45 Minutes","60 Minutes","90 Minutes",}; class Header { gameType = CaH; minPlayers = 1; maxPlayers = 32; }; // ********** Eigener Sound ************ // Aufruf mit: playSound "Laser" (ist kein Ohrenschmaus aber nur 2K gro, wegen Ladezeiten!!!) class CfgSounds { sounds[] = { Laser }; class Laser { name = "Laser"; sound[] = {"Laser.wav", 10, 1.0}; titles[] = { }; }; }; // ******** eigene Bilder und Texte *********** //Aufruf mit: // titleRSC["INTRO","PLAIN"] class RscStdText { type=0; idc=-1; style=2; // zentrierter Text colorBackground[]={0,0,0,0}; // kein Hintergrund colorText[]={1,1,1,1}; // weisser Text font="BitStream"; size=1; }; class RscTitles { titles[]={"INTRO"}; class INTRO // 1) Intro ****************** { idd=-1; movingEnable=0; duration=15; // Anzeigedauer (oder bis neuen TitleText-Befehl) fadein=0; // Aufblenddauer name="INTRO"; controls[]={"Bild"}; class Bild : RscStdText { style=48; text="Picture.jpg"; sizeEx = 0.04; x=0.214; y=0.05; w=0.571; h=0.382; }; }; }; ;Fallschirmabwurf einer Unit ; ; (Jo) 06.06.2002 ; ; Aufrufbeispiel: [Player,getpos Player,150,true,"Absprung im Zielgebiet!",getMarkerPos"XY"] exec "Fallschirm.sqs" ; ; OUTPUT: AbsprungOK = true zeigt an, da Absprung erfolgte ; ;Erforderliche Parameter: ;Name Fallschirmspringer _unit = _this select 0 ;Position des Fallschirms _pos = _this select 1 ;Hhe des Fallschirms _hoch = _this select 2 ;Kameraszene wenn true _kamera = _this select 3 ;Text _text = _this select 4 ;Position der Blickrichtung beim Absprung _blick = _this select 5 ? not alive _unit : exit ;Himmelsrichtung zur Zielmitte feststellen. _grad = ((_pos select 0)-(_blick select 0)) atan2 ((_blick select 1)-(_pos select 1)) ? _grad > 0 : _grad = 360 - _grad; goto "Grad1" _grad = abs _grad #Grad1 _grad = _grad - _grad%1 ;Seite abfragen ? side _unit == WEST : goto "West" ? side _unit == EAST : goto "Ost" ? side _unit == RESISTANCE : goto "Res" goto "Ziv" ;Fallschirm auf Hhe setzen #Hoch _schirm setPos [_pos select 0, _pos select 1, _hoch] ;Spieler aus Fahrzeug entfernen (mit max. 100 Versuchen) _nochmal = 0 #Nochmal _unit action["eject",vehicle _unit] ~0.1 ? _unit in _unit : goto "Ausgestiegen" _nochmal = _nochmal + 1 ? _nochmal > 100 : goto "Ausgestiegen" goto "Nochmal" #Ausgestiegen ;Fallschirm auf Zielmitte ausrichten _schirm setDir _grad ;Spieler an den Fallschirm hngen _unit moveindriver _schirm ;Variable fr Rckmeldung da Absprung erfolgt ist AbsprungOK = true ;Textausgabe ? _text != "" : TitleText [_text,"Plain"] ;kurze Kamerszene ? ? not _kamera : goto "Warten" ;Initialisiere Kamera _cam = "camera" camcreate getpos _schirm _cam cameraeffect ["internal", "back"] ;auf das Objekt ausrichten _cam camsettarget _schirm ; Kamera positionieren [Seite, Entfernung, Hhe] _cam camSetRelPos [0,-150,0] ;Dauer der Sequenz _cam CamCommit _hoch/10 ; Einstellung aktivieren @camCommitted _cam ;Kamera abschalten #Ende _cam cameraeffect ["terminate", "back"] camdestroy _cam ;Springer-Dir zum Fallschirm ausrichten _schirm setDir _grad #Warten ~0.1 _unit setdir getdir _schirm ;Fallschirm zerstrt? ? not alive _schirm : exit goto "Warten" ;Fallschirm erstellen ;!!! nach createVehicle werden weitere Befehle in der Zeile ignoriert !!! #West _schirm = "ParachuteWest" createVehicle [0,0] goto "Hoch" #Ost _schirm = "ParachuteEast" createVehicle [0,0] goto "Hoch" #Res _schirm = "ParachuteG" createVehicle [0,0] goto "Hoch" #Ziv _schirm = "ParachuteC" createVehicle [0,0] goto "Hoch" ;Alle ; ;Punkte zhlen und ausgeben (bei Zwischen- und Endergebnis) ; ; !! Verwendet globale und public Variable ; ;False = normale Ausgabe mit Hint, True = fr Spielende _ende = _this select 0 FunkSpielstand = false ;Host? ? not (local Host) : goto "Warten" #Warten ;Wartezeit fr Datentransfer der Ergebnisse ~25 ;Summe Gefallener _SoldW = pTot_W01 + pTot_W02 + pTot_W03 + pTot_W04 + pTot_W05 + pTot_W06 + pTot_W07 + pTot_W08 + pTot_W09 + pTot_W10 + pTot_W11 + pTot_W12 + pTot_W13 + pTot_W14 + pTot_W15 + pTot_W16 _SoldO = pTot_O01 + pTot_O02 + pTot_O03 + pTot_O04 + pTot_O05 + pTot_O06 + pTot_O07 + pTot_O08 + pTot_O09 + pTot_O10 + pTot_O11 + pTot_O12 + pTot_O13 + pTot_O14 + pTot_O15 + pTot_O16 ;Restliche Spielzeit _zeit = (Spielzeit-time)/60 _zeit = _zeit-_zeit%1 ;Gesamtpunkte = Punkte Stellung + Verluste des Gegners! _GesPunkteW = pPunkteW+(_SoldO*2) _GesPunkteO = pPunkteO+(_SoldW*2) ? _ende : goto "Spielende" _stellung = format["The Scoreboard is\n25 Seconds old!\n\nPoints of position:\nWest %1 East %2\n",pPunkteW,pPunkteO] _soldaten = format["----------------------\nSoldier losses:\n West %1 East %2\n",_SoldW,_SoldO] _gesamt = format["----------------------\nTotal points:\nWest %1 East %2\n\n",_GesPunkteW,_GesPunkteO] _RestZeit = format["Still to play:\n%1 Minutes",_zeit] Hint Format["%1%2%3%4",_stellung,_soldaten,_gesamt,_RestZeit] FunkSpielstand = true exit #Spielende ;Ausgabe bei Spielende _stellung = format["Points of position: West %1 East %2 ",pPunkteW,pPunkteO] _soldaten = format["Soldier losses: West %1 East %2\n",_SoldW,_SoldO] _gesamt = format["TOTALSCORE: West %1 East %2 at a play time of %3 minutes",_GesPunkteW,_GesPunkteO,Spielzeit/60] Titlecut [Format["* * * * * T O T A L E V A L U A T I O N * * * * *\n\n%1%2%3",_stellung,_soldaten,_gesamt],"BLACK",10000] exit ;Nummer des Menpunktes aus Aktionsmen ;in globale Variable "Action_Index" Action_Index = _this select 2 exit;Sichtweite: Param1 _param1 = 2 ? Param1 <= 12 : _param1 = Param1 ?_param1 == 1 : _sichtweite = 900 ?_param1 == 2 : _sichtweite = 1200 ?_param1 == 3 : _sichtweite = 1900 ?_param1 == 4 : _sichtweite = 2200 SetViewDistance _sichtweite 0 setOvercast 0.3 ;Spielzeit: Param2 _param2 = 1 ? Param2 <= 4 : _param2 = Param2 ? _param2 == 1 : Spielzeit = 1800 ? _param2 == 2 : Spielzeit = 2700 ? _param2 == 3 : Spielzeit = 3600 ? _param2 == 4 : Spielzeit = 5400 ;fr verbleibende Zeit in der GameSpy-bersicht anzeigen estimatedTimeLeft Spielzeit ;Ersatz fr "Side Player" (Variable gleich hier oben setzen!) SpielerSeite = Side Player ;Markerliste Schlsselstellung MarkerListe = ["F_1_1", "F_1_2", "F_1_3"] ;Status der Marker 0=gelb(beide Seiten), 1=grn(West), 2=rot(Ost),3=blau(Neutral) pF_1_1 = 3 pF_1_2 = 3 pF_1_3 = 3 ;Marker-Radius und Grundlage fr Auswertung MarkerRadius = 64 ;Marker Farbe neu setzen pSetMarker = false ;Fr Spielende GameOver = false Over = false ;Punkte-Variable fr Stellung pPunkteW = 0 pPunkteO = 0 ;Punkte Ausrstung pPanzerW = 0 PanzerWZ = 0 pPanzerO = 0 PanzerOZ = 0 pHeliW = 0 HeliWZ = 0 pHeliO = 0 HeliOZ = 0 pLkwW = 0 pLkwO = 0 pJeepW = 0 pJeepO = 0 ;Zhlvariable tote Spieler pTot_W01 = 0 pTot_W02 = 0 pTot_W03 = 0 pTot_W04 = 0 pTot_W05 = 0 pTot_W06 = 0 pTot_W07 = 0 pTot_W08 = 0 pTot_W09 = 0 pTot_W10 = 0 pTot_W11 = 0 pTot_W12 = 0 pTot_W13 = 0 pTot_W14 = 0 pTot_W15 = 0 pTot_W16 = 0 pTot_O01 = 0 pTot_O02 = 0 pTot_O03 = 0 pTot_O04 = 0 pTot_O05 = 0 pTot_O06 = 0 pTot_O07 = 0 pTot_O08 = 0 pTot_O09 = 0 pTot_O10 = 0 pTot_O11 = 0 pTot_O12 = 0 pTot_O13 = 0 pTot_O14 = 0 pTot_O15 = 0 pTot_O16 = 0 ;Variablen fr spteren join zum aktualisieren der stellungsfarben ;, mglicherweise um 5 ecken JoinM0 = false ;fr Spielstandanzeuge 5 Minuten-Takt PunkteAnzeige = false ;fr Spielstandanzeuge ber Funk FunkSpielstand = true ;Anzahl der Tode des Spielers SpielerTode = 0 ; Wenn Spieler nicht Host dann nach "Client" ? not (local Host) : goto "Client" ;********************** ; NUR HOST BEGINN ;fr Zusatz-Panzer und Zusatz-Helis WestZusatzP = true WestZusatzH = true OstZusatzP = true OstZusatzH = true ;verwaiste Spielfiguren entfernen ["Respawn_West","Respawn_East"] exec "Abseits_H.sqs" ;Auswertung des Spieles [] exec "Auswertung.sqs" ;Aktuellen Spielstand bermitteln ;, falls ein Spieler dem laufenden Spiel beigetreten ist [] exec "JoinInBroadcast.sqs" ; NUR HOST ENDE ;****************** #Client Titlecut ["","BLACK IN",25] TitleRsc["INTRO","PLAIN"] ~1 Titlecut [Format["C&H Solnichniy | by Atreides NPEcz \n\nPlaytime %1 Minutes \n\nViewDistance: %2 Meters ",Spielzeit/60,_sichtweite],"PLAIN",2] ~1 ;Meldet Host, da Spieler Figur steuert [] exec "Abseits_C.sqs" ~2 ;GPS aktivieren #[] exec "Seiten_GPS.sqs" ~2 ;Markergre setzen _i=0 #LoopM (MarkerListe select _i) SetMarkerSize [MarkerRadius,MarkerRadius] _i=_i+1 ? _i < count MarkerListe : goto "LoopM" ~2 #Start ~60 TitleText["The conquerers of the positions receive additional Vehicles!","Plain",2] exit onplayerconnected "[] exec ""JoinInBroadcast1.sqs"" "PublicVariable "pF_1_1" PublicVariable "pF_1_2" PublicVariable "pF_1_3" JoinM0 = true PublicVariable "JoinM0" JoinM0 = false ;Bestckung der Basis-Munikisten ; ;Aufruf in der Init der Kiste: [this,] exec "Lade_Waffen.sqs" ; ;Kistenname _unit = _this select 0 ;Seite _seite = _this select 1 clearWeaponCargo _unit clearMagazineCargo _unit ;Alle Seiten ;Handgranaten _unit addmagazinecargo ["HandGrenade",80] ;Bomben ;_unit addmagazinecargo ["Pipebomb",5] ;Minen ;_unit addmagazinecargo ["Mine",5] ;Wahl der Seite ? _seite == WEST : goto "West" ? _seite == EAST : goto "Ost" exit ;West-Seite #West ;Munition _unit addmagazinecargo ["30Rnd_556x45_Stanag",500] _unit addmagazinecargo ["30Rnd_556x45_StanagSD",200] _unit addmagazinecargo ["SMAW_HEAA",80] _unit addmagazinecargo ["1Rnd_HE_M203",12] _unit addmagazinecargo ["FlareGreen_M203",20] _unit addmagazinecargo ["100Rnd_762x51_M240",50] _unit addmagazinecargo ["5Rnd_762x51_M24",100] _unit addmagazinecargo ["SmokeShellGreen",40] _unit addmagazinecargo ["SmokeShell",40] ;Waffen _unit addweaponcargo ["M4A1",20] _unit addweaponcargo ["M4A1_AIM_SD_camo",20] _unit addweaponcargo ["M4A1_Aim",30] _unit addweaponcargo ["M40A3",10] _unit addweaponcargo ["SMAW",20] _unit addweaponcargo ["M4A1_HWS_GL",4] _unit addweaponcargo ["M240",5] exit ;Ost-Seite #Ost ;Munition _unit addmagazinecargo ["30Rnd_545x39_AK",500] _unit addmagazinecargo ["30Rnd_545x39_AKSD",200] _unit addmagazinecargo ["PG7VR",80] _unit addmagazinecargo ["1Rnd_HE_GP25",12] _unit addmagazinecargo ["FlareRed_GP25",20] _unit addmagazinecargo ["100Rnd_762x54_PK",50] _unit addmagazinecargo ["10Rnd_762x54_SVD",100] _unit addmagazinecargo ["SmokeShellRed",40] _unit addmagazinecargo ["SmokeShell",40] ;Waffen _unit addweaponcargo ["AK_74",20] _unit addweaponcargo ["AKS_74_UN_kobra",20] _unit addweaponcargo ["AKS_74_pso",30] _unit addweaponcargo ["SVD_CAMO",10] _unit addweaponcargo ["RPG7V",20] _unit addweaponcargo ["AK_74_GL",4] _unit addweaponcargo ["PK",5] exit version=11; class Mission { addOns[]= { "cacharacters2", "chernarus", "CAAir", "CAAir2", "CATracked", "CAWheeled2_LAV25", "CAWheeled2_BTR90", "CAWheeled2_GAZ39371", "CAWheeled2_MTVR", "cawheeled2_m1114_armored", "CAWheeled", "CAWheeled2_Kamaz", "camisc3", "CABuildings", "caweapons_ammoboxes", "CAMisc", "warfarebuildings", "castructures_rail", "CAWheeled2_Ikarus", "CAWheeled2_MMT" }; addOnsAuto[]= { "cacharacters2", "CATracked", "cawheeled2_m1114_armored", "CAWheeled2_LAV25", "CAWheeled2_GAZ39371", "CAWheeled2_BTR90", "CABuildings", "camisc3", "caweapons_ammoboxes", "CAWheeled", "CAAir", "CAAir2", "CAWheeled2_MTVR", "CAMisc", "CAWheeled2_Kamaz", "warfarebuildings", "castructures_rail", "CAWheeled2_Ikarus", "CAWheeled2_MMT", "chernarus" }; randomSeed=10303491; class Intel { briefingName="C&H_Solnichniy_2-32_V1.1"; briefingDescription="Capture & Hold 3 Positions."; resistanceWest=0; startWeather=0; forecastWeather=0; hour=10; minute=0; }; class Groups { items=38; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11817.939,6.2551117,3442.0386}; azimut=9.5597324; id=10; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W1"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11820.17,6.2575254,3441.4639}; azimut=9.5597324; id=11; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W2"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11822.429,6.2951498,3441.1135}; azimut=9.5597324; id=12; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W3"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11824.476,6.3014369,3440.7969}; azimut=9.5597324; id=13; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W4"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11826.51,6.3079009,3440.4678}; azimut=9.5597324; id=14; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W5"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11828.775,6.2712502,3440.123}; azimut=9.5597324; id=15; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W6"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11830.813,6.2280955,3439.7959}; azimut=9.5597324; id=16; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W7"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12811.459,5.843297,8883.3242}; azimut=178.53613; id=17; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O1"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12814.421,5.8433995,8883.3496}; azimut=178.53644; id=18; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O2"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12817.364,5.8432202,8883.3047}; azimut=178.53644; id=19; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O3"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12820.306,5.8434253,8883.3555}; azimut=178.53644; id=20; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O4"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12823.27,5.844264,8883.5654}; azimut=178.53644; id=21; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O5"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12825.896,5.8430223,8883.2549}; azimut=178.53644; id=22; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O6"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12828.845,5.8432164,8883.3037}; azimut=178.53644; id=23; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O7"; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14587.396,0.028589547,12152.11}; id=36; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; text="M_1_1"; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14587.396,-0.042658225,12141.849}; id=37; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; text="M_1_2"; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14587.396,0.20591088,12131.665}; id=38; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; text="M_1_3"; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14587.597,0.25834405,12167.86}; id=42; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; text="Host"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11818.357,6.264502,3443.8674}; azimut=9.5597324; id=58; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W16"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11820.588,6.2720242,3443.2898}; azimut=9.5597324; id=59; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W15"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11822.838,6.2742405,3442.939}; azimut=9.5597324; id=60; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W14"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11824.886,6.2762499,3442.626}; azimut=9.5597324; id=61; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W13"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11826.926,6.2810774,3442.2927}; azimut=9.5597324; id=62; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W12"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11829.186,6.2675929,3441.9561}; azimut=9.5597324; id=63; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W11"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11831.314,6.2699161,3442.1716}; azimut=9.5597324; id=64; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W8"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11815.843,6.2554898,3443.2095}; azimut=9.5597296; id=65; side="WEST"; vehicle="USMC_Soldier_SL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W9"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11842.484,6.240581,3461.9136}; azimut=-6.6221352; id=66; side="WEST"; vehicle="USMC_Soldier_Pilot"; player="PLAY CDG"; leader=1; skill=0.60000002; text="W10"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12814.56,5.8294458,8879.792}; azimut=178.53644; id=67; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O16"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12817.511,5.8293161,8879.7432}; azimut=178.53644; id=68; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O15"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12820.448,5.8294554,8879.7949}; azimut=178.53644; id=69; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O14"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12823.412,5.8300109,8880.002}; azimut=178.53644; id=70; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O13"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12826.045,5.8291917,8879.6963}; azimut=178.53644; id=71; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O12"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12828.993,5.8293309,8879.749}; azimut=178.53644; id=72; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O11"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12810.985,5.8289304,8879.5986}; azimut=178.53644; id=73; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O8"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12833.688,5.8405104,8882.627}; azimut=178.53644; id=74; side="EAST"; vehicle="RUS_Soldier_TL"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O9"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12806.595,5.7427855,8847.2939}; azimut=-94.166771; id=75; side="EAST"; vehicle="RU_Soldier_Pilot"; player="PLAY CDG"; leader=1; skill=0.60000002; text="O10"; }; }; }; class Item36 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13706.055,46.985527,2932.1318}; azimut=312.82599; id=84; side="CIV"; vehicle="Functionary1"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; }; }; }; class Item37 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13697.362,46.900375,2939.9937}; azimut=130.62199; id=100; side="CIV"; vehicle="Functionary2"; player="PLAY CDG"; leader=1; skill=0.60000002; }; }; }; }; class Vehicles { items=95; class Item0 { position[]={11870.61,6.2025805,3470.9976}; azimut=124.18546; id=0; side="EMPTY"; vehicle="M1A1"; skill=0.60000002; text="PW1"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item1 { position[]={11880.11,6.1729283,3473.8423}; azimut=124.18546; id=1; side="EMPTY"; vehicle="M1A1"; skill=0.60000002; text="PW2"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item2 { position[]={11878.023,6.2948446,3449.4465}; azimut=25.56814; id=2; side="EMPTY"; vehicle="HMMWV_Armored"; skill=0.60000002; text="PW5"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item3 { position[]={11885.79,6.2651567,3451.156}; azimut=386.87512; id=3; side="EMPTY"; vehicle="LAV25"; skill=0.60000002; text="PW3"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item4 { position[]={12840.243,5.6700001,8805.6035}; azimut=569.77991; id=4; side="EMPTY"; vehicle="T72_RU"; skill=0.60000002; text="PO1"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item5 { position[]={12838.2,5.6700001,8815.0469}; azimut=207.4677; id=5; side="EMPTY"; vehicle="T72_RU"; skill=0.60000002; text="PO2"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item6 { position[]={12816.244,5.6647105,8816.0322}; azimut=488.4776; id=6; side="EMPTY"; vehicle="GAZ_Vodnik"; skill=0.60000002; text="PO4"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item7 { position[]={12834.116,5.6967077,8834.1475}; azimut=204.50119; id=7; side="EMPTY"; vehicle="BTR90"; skill=0.60000002; text="PO5"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item8 { position[]={11813.797,6.0896659,3461.2068}; azimut=170.55229; id=8; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item9 { position[]={12808.236,5.8020778,8869.5283}; azimut=-88.661453; id=9; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item10 { position[]={12807.726,5.7869358,8863.8506}; azimut=-88.661499; id=24; side="EMPTY"; vehicle="FlagCarrierRU"; skill=0.60000002; text="FahneRUS"; }; class Item11 { position[]={12808.892,5.7621922,8854.5713}; azimut=-91.91481; id=25; side="EMPTY"; vehicle="RUBasicWeaponsBox"; leader=1; skill=0.60000002; init="[this,EAST] exec ""Lade_Waffen.sqs"""; }; class Item12 { position[]={11817.087,6.1810145,3456.561}; azimut=-11.975647; id=26; side="EMPTY"; vehicle="USBasicWeaponsBox"; leader=1; skill=0.60000002; init="[this,WEST] exec ""Lade_Waffen.sqs"""; }; class Item13 { position[]={11863.366,6.3185477,3445.5977}; azimut=384.23026; id=27; side="EMPTY"; vehicle="HMMWV"; skill=0.60000002; text="JW1"; init="[this,60] exec ""respawn_vehicle.sqs"""; }; class Item14 { position[]={11870.79,6.30756,3447.5281}; azimut=26.373957; id=28; side="EMPTY"; vehicle="HMMWV"; skill=0.60000002; text="JW2"; init="[this,60] exec ""respawn_vehicle.sqs"""; }; class Item15 { position[]={12812.984,5.6866465,8829.1611}; azimut=116.98087; id=29; side="EMPTY"; vehicle="UAZ_RU"; skill=0.60000002; text="JO1"; init="[this,60] exec ""respawn_vehicle.sqs"""; }; class Item16 { position[]={12814.325,5.6744065,8823.3047}; azimut=126.385; id=30; side="EMPTY"; vehicle="UAZ_RU"; skill=0.60000002; text="JO2"; init="[this,60] exec ""respawn_vehicle.sqs"""; }; class Item17 { position[]={11797.415,6.0783539,3457.9834}; azimut=74.59594; id=31; side="EMPTY"; vehicle="MH60S"; leader=1; lock="LOCKED"; skill=0.60000002; text="HW2"; init="this addaction [""(Chose Parachutelocation)"",""SpawnWPara.sqs""]"; }; class Item18 { position[]={12796.429,5.9319992,8854.5996}; azimut=171.2625; id=32; side="EMPTY"; vehicle="Mi17_medevac_RU"; leader=1; skill=0.60000002; text="HO2"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item19 { position[]={12792.884,5.9559412,8880.7383}; azimut=177.14272; id=33; side="EMPTY"; vehicle="Mi24_V"; leader=1; lock="LOCKED"; skill=0.60000002; ammo=0; text="HO1"; init="this addaction [""(Chose Parachutelocation)"",""SpawnWPara.sqs""]"; }; class Item20 { position[]={11817.119,6.0528216,3468.8984}; azimut=2.1517401; id=34; side="EMPTY"; vehicle="FlagCarrierUSA"; skill=0.60000002; text="RespawnWest"; }; class Item21 { position[]={11622.953,6.2857738,3419.8806}; azimut=-9.6343603; id=35; side="EMPTY"; vehicle="FlagCarrierRU"; skill=0.60000002; text="RespawnOst"; }; class Item22 { position[]={11850.635,6.2415085,3445.7581}; azimut=72.395813; id=39; side="EMPTY"; vehicle="MTVR"; skill=0.60000002; text="MW1"; init="[this,120] exec ""respawn_vehicle.sqs"""; }; class Item23 { position[]={11861.018,6.2266412,3468.0239}; azimut=120.24149; id=40; side="EMPTY"; vehicle="ZSU_CDF"; leader=1; skill=0.60000002; text="PW4"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item24 { position[]={12835.897,5.6756687,8824.251}; azimut=566.14587; id=41; side="EMPTY"; vehicle="ZSU_INS"; leader=1; skill=0.60000002; text="PO10"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item25 { position[]={11819.019,6.1134977,3463.6284}; azimut=80.418709; id=43; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; text="TIW"; }; class Item26 { position[]={12803.301,5.797451,8867.7939}; azimut=-178.3226; id=44; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; text="TIO"; }; class Item27 { position[]={13297.004,9.8770361,6103.2808}; azimut=-90.016296; id=45; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; skill=0.60000002; init="[this] exec ""Munikiste.sqs"""; }; class Item28 { position[]={13354.027,6,5450.6636}; azimut=90.29763; id=46; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; skill=0.60000002; init="[this] exec ""Munikiste.sqs"""; }; class Item29 { position[]={11838.488,6.1694112,3467.8752}; azimut=74.486023; id=79; side="EMPTY"; vehicle="Mi17_medevac_CDF"; leader=1; skill=0.60000002; text="HW1"; init="[this,360] exec ""respawn_vehicle.sqs"""; }; class Item30 { position[]={13406.93,5.3435144,5440.7129}; azimut=270; id=47; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; skill=0.60000002; init="[this] exec ""Munikiste.sqs"""; }; class Item31 { position[]={13253.395,8.5588322,6109.8965}; azimut=270; id=48; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; skill=0.60000002; init="[this] exec ""Munikiste.sqs"""; }; class Item32 { position[]={12888.128,25.189493,5649.0513}; azimut=410.62628; id=49; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; skill=0.60000002; init="[this] exec ""Munikiste.sqs"""; }; class Item33 { position[]={12919.399,21,5604.8262}; azimut=144.96014; id=50; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; skill=0.60000002; init="[this] exec ""Munikiste.sqs"""; }; class Item34 { position[]={12812.396,5.7311621,8842.9355}; azimut=170.54808; id=51; side="EMPTY"; vehicle="Kamaz"; skill=0.60000002; text="MO3"; init="[this,120] exec ""respawn_vehicle.sqs"""; }; class Item35 { position[]={12884.13,20.998844,5602.5024}; azimut=519.86383; id=52; side="EMPTY"; vehicle="HeliH"; skill=0.60000002; }; class Item36 { position[]={13257.53,8.2165279,6107.1631}; azimut=88.96032; id=53; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item37 { position[]={12925.328,20.992456,5605.3159}; azimut=55.233006; id=54; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item38 { position[]={13410.249,4.9748807,5434.1973}; azimut=0.92452025; id=55; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item39 { position[]={11813.734,6.1655679,3455.7813}; azimut=-11.975647; id=56; side="EMPTY"; vehicle="USBasicWeaponsBox"; leader=1; skill=0.60000002; init="[this,WEST] exec ""Lade_Waffen.sqs"""; }; class Item40 { position[]={12808.523,5.7749877,8859.3701}; azimut=-91.91481; id=57; side="EMPTY"; vehicle="RUBasicWeaponsBox"; leader=1; skill=0.60000002; init="[this,EAST] exec ""Lade_Waffen.sqs"""; }; class Item41 { position[]={11799.37,6.075603,3458.6958}; azimut=265.49585; id=76; side="EMPTY"; vehicle="HeliH"; leader=1; skill=0.60000002; }; class Item42 { position[]={12792.75,5.9579954,8879.7744}; azimut=193.32896; id=77; side="EMPTY"; vehicle="HeliH"; leader=1; skill=0.60000002; }; class Item43 { position[]={13264.448,8.1239367,6084.8496}; azimut=325.90442; id=78; side="EMPTY"; vehicle="Land_fortified_nest_big"; leader=1; skill=0.60000002; }; class Item44 { position[]={13399.795,5.8646369,5410.9775}; azimut=90.155907; id=80; side="EMPTY"; vehicle="Land_fortified_nest_big"; leader=1; skill=0.60000002; }; class Item45 { position[]={12879.304,21.550676,5561.1982}; azimut=29.625126; id=81; side="EMPTY"; vehicle="Land_fortified_nest_big"; leader=1; skill=0.60000002; }; class Item46 { position[]={11922.732,6.4168186,3452.063}; azimut=64.105499; id=82; side="EMPTY"; vehicle="USMC_WarfareBAntiAirRadar"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item47 { position[]={12856.571,6.130146,8760.6787}; azimut=161.67294; id=83; side="EMPTY"; vehicle="RU_WarfareBAntiAirRadar"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item48 { position[]={13694.427,46.840485,2944.7297}; id=85; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item49 { position[]={13699.953,46.971352,2944.7661}; id=86; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item50 { position[]={13705.555,47.044933,2944.7671}; id=87; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item51 { position[]={13693.426,46.801041,2944.4607}; azimut=90.350616; id=88; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item52 { position[]={13693.356,46.785744,2938.8987}; azimut=90.350616; id=89; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item53 { position[]={13693.331,46.772175,2933.5903}; azimut=90.350616; id=90; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item54 { position[]={13709.031,46.969849,2928.7512}; azimut=180.37846; id=91; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item55 { position[]={13703.502,46.947674,2928.75}; azimut=180.37846; id=92; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item56 { position[]={13697.908,46.860619,2928.7874}; azimut=180.37846; id=93; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item57 { position[]={13710.152,46.976414,2929.0105}; azimut=270.7291; id=94; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item58 { position[]={13710.263,47.018955,2934.5745}; azimut=270.7291; id=95; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item59 { position[]={13710.32,47.046806,2939.8835}; azimut=270.7291; id=96; side="EMPTY"; vehicle="Land_HBarrier5"; skill=0.60000002; }; class Item60 { position[]={13364.129,10.172398,5418.4805}; azimut=-1.079362; id=97; side="EMPTY"; vehicle="Land_loco_742_red"; skill=0.60000002; }; class Item61 { position[]={13364.391,9.6792402,5405.8486}; azimut=-0.92991942; id=98; side="EMPTY"; vehicle="Land_wagon_box"; skill=0.60000002; }; class Item62 { position[]={13364.674,9.3856573,5394.0239}; azimut=-1.1344198; id=99; side="EMPTY"; vehicle="Land_wagon_tanker"; skill=0.60000002; }; class Item63 { position[]={12823.883,173.36082,4455.4771}; azimut=261.21121; id=101; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item64 { position[]={12832.849,173.95435,4456.9937}; azimut=261.21121; id=102; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item65 { position[]={12842.089,174,4460.7197}; azimut=246.40669; id=103; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item66 { position[]={12851.054,173.99527,4464.5815}; azimut=249.57892; id=104; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item67 { position[]={12282.922,95.568954,5608.6006}; azimut=385.87122; id=105; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item68 { position[]={12286.502,95.489983,5615.6519}; azimut=385.87122; id=106; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item69 { position[]={12290.734,95.600128,5623.5752}; azimut=385.87122; id=107; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item70 { position[]={12294.748,95.223259,5631.2769}; azimut=385.87122; id=108; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item71 { position[]={12287.283,34.543198,6242.9424}; azimut=122.89557; id=109; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item72 { position[]={12329.401,33.712391,6241.8267}; azimut=537.51843; id=110; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item73 { position[]={13473.973,6.1716781,6236.8857}; azimut=279.13; id=111; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item74 { position[]={13413.399,5.8491731,6289.5156}; azimut=461.46585; id=112; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item75 { position[]={13396.248,6,6114.8735}; azimut=365.02377; id=113; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item76 { position[]={13329.321,6.9021144,6204.9531}; azimut=348.7981; id=114; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item77 { position[]={13475.499,5.6558352,6265.0825}; azimut=274.98221; id=115; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item78 { position[]={13473.99,5.6929927,6260.5591}; azimut=274.98221; id=116; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item79 { position[]={13263.559,4.6900544,6292.7329}; azimut=22.998648; id=117; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item80 { position[]={13269.871,4.5785174,6294.311}; azimut=22.998648; id=118; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item81 { position[]={13453.139,6.5308499,6219.1221}; azimut=726.66797; id=119; side="EMPTY"; vehicle="Ikarus"; leader=1; skill=0.60000002; }; class Item82 { position[]={13400.033,5.8955913,5426.6934}; azimut=-83.75489; id=120; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item83 { position[]={13239.781,5.0042481,5409.728}; azimut=48.662941; id=121; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item84 { position[]={13221.035,4.2128334,5452.585}; azimut=131.40117; id=122; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item85 { position[]={12931.519,20.363092,5618.4688}; azimut=-36.456314; id=123; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item86 { position[]={12887.083,21.939579,5661.7324}; azimut=45.554047; id=124; side="EMPTY"; vehicle="hilux1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item87 { position[]={12634.575,44.830788,5710.5083}; azimut=6.493762; id=125; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; skill=0.60000002; }; class Item88 { position[]={13387.29,5.8299999,5370.9238}; azimut=540.08099; id=126; side="EMPTY"; vehicle="Ikarus"; leader=1; skill=0.60000002; }; class Item89 { position[]={13343.063,6,5505.9653}; azimut=-146.68573; id=127; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; }; class Item90 { position[]={13399.338,5.8681297,5506.6992}; azimut=22.9986; id=128; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; }; class Item91 { position[]={13187.412,5.9967833,7020.2251}; azimut=161.21881; id=129; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item92 { position[]={13184.363,6,7028.793}; azimut=161.21881; id=130; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item93 { position[]={13180.917,6,7039.2773}; azimut=162.17812; id=131; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; class Item94 { position[]={13177.98,6,7048.5825}; azimut=165.35034; id=132; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; skill=0.60000002; }; }; class Markers { items=40; class Item0 { position[]={13383.389,5.8600512,5446.4922}; name="F_1_1"; markerType="ELLIPSE"; type="Flag"; colorName="ColorBlue"; a=64; b=64; }; class Item1 { position[]={13263.795,12.401643,6096.042}; name="F_1_2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; a=45; b=45; }; class Item2 { position[]={12880.961,21,5609.7627}; name="F_1_3"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; a=60; b=60; }; class Item3 { position[]={11817.077,6.2397184,3450.9126}; name="BasisWest"; text="West Base"; type="Start"; angle=125.36564; }; class Item4 { position[]={12822.038,5.71802,8840.2764}; name="BasisOst"; text="East Base"; type="Start"; colorName="ColorRed"; angle=315; }; class Item5 { position[]={11839.797,6.247901,3443.4668}; name="Sperrzone_Ost"; markerType="ELLIPSE"; type="Flag"; colorName="ColorGreen"; a=1000; b=1000; angle=80.418724; }; class Item6 { position[]={11454.691,0.051684231,2836.3542}; name="Sperr_Info_Ost"; text="Prohibited Area"; type="Flag"; colorName="ColorGreen"; a=0; b=0; }; class Item7 { position[]={12820.557,5.7739158,8858.9678}; name="Sperrzone_West"; markerType="ELLIPSE"; type="Flag"; colorName="ColorRed"; a=1000; b=1000; angle=-236.408; }; class Item8 { position[]={12603.521,5.9499998,9426.1279}; name="Sperr_Info_West"; text="Prohibited Area"; type="Flag"; colorName="ColorRed"; a=0; b=0; }; class Item9 { position[]={12823.858,5.8796072,8894.8525}; name="Respawn_EAST"; type="Empty"; colorName="ColorRed"; }; class Item10 { position[]={11810.061,6.1879559,3437.8208}; name="Respawn_WEST"; type="Empty"; colorName="ColorGreen"; angle=-9.6343603; }; class Item11 { position[]={14669.502,0.28766406,12167.958}; name="GPS_1"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item12 { position[]={14682.247,0.48477799,12167.427}; name="GPS_2"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item13 { position[]={14694.993,0.23288174,12167.01}; name="GPS_3"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item14 { position[]={14707.738,0.51128405,12166.501}; name="GPS_4"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item15 { position[]={14669.109,0.22736104,12156.823}; name="GPS_5"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item16 { position[]={14682.271,0.47666526,12156.423}; name="GPS_6"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item17 { position[]={14695.052,0.39721471,12156.888}; name="GPS_7"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item18 { position[]={14707.862,0.24556738,12156.596}; name="GPS_8"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item19 { position[]={14668.894,0.4978264,12145.599}; name="GPS_9"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item20 { position[]={14682.307,0.23149134,12145.78}; name="GPS_10"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item21 { position[]={14688.43,0.50744855,12151.151}; name="ICH"; type="Dot"; colorName="ColorRed"; a=1.1; b=1.1; angle=45; }; class Item22 { position[]={13370.802,6,5471.0107}; name="CreatePanzer"; text="Tank Factory"; type="Empty"; angle=0.58585107; }; class Item23 { position[]={12884.008,20.998678,5602.2563}; name="CreateHeli"; text="Heli Factory"; type="Empty"; }; class Item24 { position[]={14694.884,0.49266893,12145.818}; name="GPS_11"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item25 { position[]={14707.629,0.20644455,12145.287}; name="GPS_12"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item26 { position[]={14669.021,0.46983048,12134.571}; name="GPS_13"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item27 { position[]={14682.189,0.30586642,12134.63}; name="GPS_14"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item28 { position[]={14694.632,0.16178635,12134.542}; name="GPS_15"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item29 { position[]={14707.936,0.34336153,12134.142}; name="GPS_16"; type="Dot"; colorName="ColorBlue"; a=0.60000002; b=0.60000002; }; class Item30 { position[]={13058.829,106.32203,5857.5015}; name="blick"; text="ParaMarker"; type="Empty"; }; class Item31 { position[]={13253.389,8.5462198,6109.7959}; name="muni"; type="mil_objective"; colorName="ColorYellow"; a=0.5; b=0.5; }; class Item32 { position[]={13296.95,9.8774271,6103.6108}; name="muni_2"; type="mil_objective"; colorName="ColorYellow"; a=0.5; b=0.5; angle=-90.016296; }; class Item33 { position[]={13353.945,6,5450.4331}; name="muni_3"; type="mil_objective"; colorName="ColorYellow"; a=0.5; b=0.5; angle=90.2976; }; class Item34 { position[]={13406.887,5.3497448,5440.4775}; name="muni_4"; type="mil_objective"; colorName="ColorYellow"; a=0.5; b=0.5; }; class Item35 { position[]={12888.13,25.190855,5649.0552}; name="muni_5"; type="mil_objective"; colorName="ColorYellow"; a=0.5; b=0.5; angle=75.626198; }; class Item36 { position[]={12919.848,21,5604.4893}; name="muni_7"; type="mil_objective"; colorName="ColorYellow"; a=0.5; b=0.5; angle=-80.039902; }; class Item37 { position[]={13131.929,122.84375,5826.2905}; name="warsector"; type="mil_warning"; colorName="ColorRed"; }; class Item38 { position[]={13373.496,5.9481554,5469.0664}; name="Tanks"; text="Tanks"; type="Tank"; colorName="ColorBlack"; }; class Item39 { position[]={12883.462,20.998562,5602.9585}; name="Helicopters_1"; text="Helicopters"; type="Heliport"; colorName="ColorBlack"; }; }; class Sensors { items=27; class Item0 { position[]={14511.274,0.33978873,12162.751}; a=0; b=0; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; type="END1"; age="UNKNOWN"; text="Spiel beenden"; expCond="Over"; expActiv="ForceEnd"; class Effects { }; }; class Item1 { position[]={14511.245,0.29095864,12166.052}; a=0; b=0; age="UNKNOWN"; text="Spielende erreicht"; expCond="GameOver"; expActiv="[] exec ""Spielende.sqs"""; class Effects { track="ATrack9"; }; }; class Item2 { position[]={14489.421,0.22277014,12165.688}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Player als Saboteur verwarnen"; expCond="(not (side Player == WEST or side Player == EAST or side Player == CIVILIAN )) and alive Player"; expActiv="Player addRating (-(rating player)+1); [side player,""HQ""] sideChat format[""%1! Dont attack own units!"",name Player]"; class Effects { }; }; class Item3 { position[]={11840.671,6.2281537,3441.8174}; a=1000; b=1000; angle=80.418724; activationBy="EAST"; repeating=1; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; text="Sperrzone fr OST"; expActiv="{_x setdammage 1} foreach thislist"; class Effects { titleType="TEXT"; title="Prohibited Area for EAST!"; }; }; class Item4 { position[]={12820.38,5.7657542,8855.9072}; a=1000; b=1000; angle=-236.408; activationBy="WEST"; repeating=1; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; text="Sperrzone fr WEST"; expActiv="{_x setdammage 1} foreach thislist"; class Effects { titleType="TEXT"; title="Prohibited Area for WEST!"; }; }; class Item5 { position[]={12984.18,128.16309,5976.188}; a=5500; b=5500; activationBy="WEST"; age="UNKNOWN"; text="Bereich WestListe"; name="WestListe"; class Effects { }; }; class Item6 { position[]={12985.43,128.30815,5976.188}; a=5500; b=5500; activationBy="EAST"; age="UNKNOWN"; text="Bereich OstListe"; name="OstListe"; class Effects { }; }; class Item7 { position[]={14523.94,0.42635688,12165.423}; a=0; b=0; activationBy="ALPHA"; repeating=1; age="UNKNOWN"; text="Scoreboard/Time"; expCond="this and time < Spielzeit-60 and not PunkteAnzeige and FunkSpielstand"; expActiv="hint ""Scoreboard\nin 25 Seconds!""; [false] exec ""GesPunkte.sqs"""; class Effects { }; }; class Item8 { position[]={14537.354,0.29707903,12165.942}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Farben der Stellungs-Marker erneuern"; expCond="pSetMarker"; expActiv="pSetMarker=false; [] exec ""SetMarkerFarben.sqs"""; class Effects { }; }; class Item9 { position[]={14549.839,0.14646119,12162.45}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Punkte und Zeit (5 Minuten-Takt)"; expCond="PunkteAnzeige and time < Spielzeit-100"; expActiv="[false] exec ""GesPunkte.sqs"""; class Effects { }; }; class Item10 { position[]={14549.839,0.22906543,12165.595}; a=0; b=0; repeating=1; timeoutMin=270; timeoutMid=270; timeoutMax=270; age="UNKNOWN"; text="Spielstand ausgeben Takt1"; expCond="not PunkteAnzeige"; expActiv="PunkteAnzeige = true"; class Effects { }; }; class Item11 { position[]={14499.181,0.53377384,12166.048}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Player ist tot"; expCond="not Alive Player"; expActiv="[] exec ""Respawn.sqs"""; class Effects { }; }; class Item12 { position[]={14549.839,0.074341178,12159.095}; a=0; b=0; repeating=1; timeoutMin=30; timeoutMid=30; timeoutMax=30; age="UNKNOWN"; text="Spielstand ausgeben Takt2"; expCond="PunkteAnzeige"; expActiv="PunkteAnzeige = false"; class Effects { }; }; class Item13 { position[]={14523.663,0.15574117,12140.286}; a=0; b=0; repeating=1; timeoutMin=300; timeoutMid=300; timeoutMax=300; interruptable=1; age="UNKNOWN"; text="Zusatz Heli fr West Teil 1"; expCond="local Host and WestZusatzH and pF_1_3 == 1"; expActiv="WestZusatzH=false; ZusatzHW=""Mi17_medevac_CDF"" createvehicle getMarkerPos ""CreateHeli"""; class Effects { }; }; class Item14 { position[]={14523.663,0.1729643,12138.888}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Zusatz Heli fr West Teil 2"; expCond="local Host and not alive ZusatzHW"; expActiv="WestZusatzH=true; HeliWZ=HeliWZ+1"; class Effects { }; }; class Item15 { position[]={14523.653,0.25479805,12131.923}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Meldung OST-Heli fertig"; expCond="alive ZusatzHO and not GameOver"; expActiv="titleText[""Helicopter in the Factory completed!\n\nThe next Helicopter will appear\nwhen this one is destroyed!!"",""Plain""]"; class Effects { }; }; class Item16 { position[]={14523.663,0.2267745,12134.665}; a=0; b=0; repeating=1; timeoutMin=300; timeoutMid=300; timeoutMax=300; interruptable=1; age="UNKNOWN"; text="Zusatz Heli fr Ost Teil 1"; expCond="local Host and OstZusatzH and pF_1_3 == 2"; expActiv="OstZusatzH=false; ZusatzHO=""Mi17_medevac_RU"" createvehicle getMarkerPos ""CreateHeli"""; class Effects { }; }; class Item17 { position[]={14523.663,0.24215819,12133.271}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Zusatz Heli fr Ost Teil 2"; expCond="local Host and not alive ZusatzHO"; expActiv="OstZusatzH=true; HeliOZ=HeliOZ+1"; class Effects { }; }; class Item18 { position[]={14523.653,0.19103582,12137.528}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Meldung WEST-Heli fertig"; expCond="alive ZusatzHW and not GameOver"; expActiv="titleText[""Helicopter in the Factory completed!\n\nThe next Helicopter will appear\nwhen this one is destroyed!"",""Plain""]"; class Effects { }; }; class Item19 { position[]={14518.329,0.35134357,12140.235}; a=0; b=0; repeating=1; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; age="UNKNOWN"; text="Zusatz Panzer fr West Teil 1"; expCond="local Host and WestZusatzP and pF_1_1 == 1"; expActiv="WestZusatzP=false; ZusatzPW=""M1A1"" createvehicle getMarkerPos ""CreatePanzer"""; class Effects { }; }; class Item20 { position[]={14518.329,0.35608286,12138.837}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Zusatz Panzer fr West Teil 2"; expCond="local Host and not alive ZusatzPW"; expActiv="WestZusatzP=true; PanzerWZ=PanzerWZ+1"; class Effects { }; }; class Item21 { position[]={14518.319,0.31039566,12131.872}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Meldung OST-Panzer fertig"; expCond="alive ZusatzPO and not GameOver"; expActiv="titleText[""OST--Tank in the Factory completed!\n\nThe next EAST-Tank will appear\nwhen this one is destroyed!"",""Plain""]"; class Effects { }; }; class Item22 { position[]={14518.329,0.34291866,12134.614}; a=0; b=0; repeating=1; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; age="UNKNOWN"; text="Zusatz Panzer fr Ost Teil 1"; expCond="local Host and OstZusatzP and pF_1_1 == 2"; expActiv="OstZusatzP=false; ZusatzPO=""T72_RU"" createvehicle getMarkerPos ""CreatePanzer"""; class Effects { }; }; class Item23 { position[]={14518.329,0.32875487,12133.22}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Zusatz Panzer fr Ost Teil 2"; expCond="local Host and not alive ZusatzPO"; expActiv="OstZusatzP=true; PanzerOZ=PanzerOZ+1"; class Effects { }; }; class Item24 { position[]={14518.319,0.3567059,12137.478}; a=0; b=0; repeating=1; age="UNKNOWN"; text="Meldung WEST-Panzer fertig"; expCond="alive ZusatzPW and not GameOver"; expActiv="titleText[""WEST-Tank in the Factory completed!\n\nThe next WEST-Tank will appear\nwhen this one is destroyed!"",""Plain""]"; class Effects { }; }; class Item25 { position[]={14479.003,0.38879538,12164.774}; a=0; b=0; age="UNKNOWN"; text="init"; expCond="true"; class Effects { track="ATrack23b"; }; }; class Item26 { position[]={14537.421,0.33940795,12162.368}; a=0; b=0; age="UNKNOWN"; text="Join Update"; expCond="JoinM0 AND (not (local Host))"; expActiv="JoinM0 = false; [] exec ""SetMarkerFarben.sqs"""; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4754435; class Intel { }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=14847491; class Intel { }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=2123267; class Intel { }; }; ;Bestckung der Munikisten irgendwo im Spiel ; ;Aufruf in der Init der Kiste: [] exec "Munikiste.sqs" ; ;Munition fr beide Seiten sowie ;1 Luftabwehrwaffe und 2 schwere Panzerabwehrwaffen ; ;Kistenname _unit = _this select 0 clearWeaponCargo _unit clearMagazineCargo _unit ;Waffen, Granaten, Bomben und Minen ;Luftabwehrwaffen _unit addmagazinecargo ["Stinger",4] _unit addweaponcargo ["Stinger",2] ;Panzerabwehrwaffen (schwer) _unit addmagazinecargo ["Javelin",4] _unit addweaponcargo ["Javelin",1] ;Handgranaten _unit addmagazinecargo ["HandGrenade",20] ;Bomben _unit addmagazinecargo ["Pipebomb",10] ;Minen _unit addmagazinecargo ["Mine",10] ;Munition ;West _unit addmagazinecargo ["30Rnd_556x45_Stanag",200] _unit addmagazinecargo ["30Rnd_556x45_StanagSD",50] _unit addmagazinecargo ["SMAW_HEAA",20] _unit addmagazinecargo ["1Rnd_HE_M203",25] _unit addmagazinecargo ["FlareGreen_M203",20] _unit addmagazinecargo ["100Rnd_762x51_M240",20] ;Ost _unit addmagazinecargo ["30Rnd_545x39_AK",200] _unit addmagazinecargo ["30Rnd_545x39_AKSD",50] _unit addmagazinecargo ["PG7VR",20] _unit addmagazinecargo ["1Rnd_HE_GP25",25] _unit addmagazinecargo ["FlareRed_GP25",20] _unit addmagazinecargo ["100Rnd_762x54_PK",20] ;RACS _unit addweaponcargo ["G36C",2] _unit addmagazinecargo ["30Rnd_556x45_G36",10] _unit addweaponcargo ["MP5A5",10] _unit addmagazinecargo ["30Rnd_9x19_MP5",100] #schleife @getdammage _unit == 1 _unit setdamage 0 goto "schleife" exit Version mit respawn und fallschirm Marker werden nach 180 sek nach dem verspteten joinen aktualisiert. 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Verwendet globale Variable ; ? GameOver : exit ? SpielerSeite == WEST : goto "West" ? SpielerSeite == EAST : goto "Ost" exit ;Verlustezhler #West ? Player == W1 : pTot_W01 = pTot_W01 + 1; PublicVariable "pTot_W01" ? Player == W2 : pTot_W02 = pTot_W02 + 1; PublicVariable "pTot_W02" ? Player == W3 : pTot_W03 = pTot_W03 + 1; PublicVariable "pTot_W03" ? Player == W4 : pTot_W04 = pTot_W04 + 1; PublicVariable "pTot_W04" ? Player == W5 : pTot_W05 = pTot_W05 + 1; PublicVariable "pTot_W05" ? Player == W6 : pTot_W06 = pTot_W06 + 1; PublicVariable "pTot_W06" ? Player == W7 : pTot_W07 = pTot_W07 + 1; PublicVariable "pTot_W07" ? Player == W8 : pTot_W08 = pTot_W08 + 1; PublicVariable "pTot_W08" ? Player == W9 : pTot_W09 = pTot_W09 + 1; PublicVariable "pTot_W09" ? Player == W10: pTot_W10 = pTot_W10 + 1; PublicVariable "pTot_W10" ? Player == W11: pTot_W11 = pTot_W11 + 1; PublicVariable "pTot_W11" ? Player == W12: pTot_W12 = pTot_W12 + 1; PublicVariable "pTot_W12" ? Player == W13: pTot_W13 = pTot_W13 + 1; PublicVariable "pTot_W13" ? Player == W14: pTot_W14 = pTot_W14 + 1; PublicVariable "pTot_W14" ? Player == W15: pTot_W15 = pTot_W15 + 1; PublicVariable "pTot_W15" ? Player == W16: pTot_W16 = pTot_W16 + 1; PublicVariable "pTot_W16" _waffe = "M4A1" _magazin = "30Rnd_556x45_Stanag" _pistole = "M9SD" _pistmag = "15Rnd_9x19_M9SD" goto "Weiter" #Ost ? Player == O1 : pTot_O01 = pTot_O01 + 1; PublicVariable "pTot_O01" ? Player == O2 : pTot_O02 = pTot_O02 + 1; PublicVariable "pTot_O02" ? Player == O3 : pTot_O03 = pTot_O03 + 1; PublicVariable "pTot_O03" ? Player == O4 : pTot_O04 = pTot_O04 + 1; PublicVariable "pTot_O04" ? Player == O5 : pTot_O05 = pTot_O05 + 1; PublicVariable "pTot_O05" ? Player == O6 : pTot_O06 = pTot_O06 + 1; PublicVariable "pTot_O06" ? Player == O7 : pTot_O07 = pTot_O07 + 1; PublicVariable "pTot_O07" ? Player == O8 : pTot_O08 = pTot_O08 + 1; PublicVariable "pTot_O08" ? Player == O9 : pTot_O09 = pTot_O09 + 1; PublicVariable "pTot_O09" ? Player == O10: pTot_O10 = pTot_O10 + 1; PublicVariable "pTot_O10" ? Player == O11: pTot_O11 = pTot_O11 + 1; PublicVariable "pTot_O11" ? Player == O12: pTot_O12 = pTot_O12 + 1; PublicVariable "pTot_O12" ? Player == O13: pTot_O13 = pTot_O13 + 1; PublicVariable "pTot_O13" ? Player == O14: pTot_O14 = pTot_O14 + 1; PublicVariable "pTot_O14" ? Player == O15: pTot_O15 = pTot_O15 + 1; PublicVariable "pTot_O15" ? Player == O16: pTot_O16 = pTot_O16 + 1; PublicVariable "pTot_O16" _waffe = "AK_74" _magazin = "30Rnd_545x39_AK" _pistole = "MakarovSD" _pistmag = "8Rnd_9x18_MakarovSD" #Weiter ~8 @ Alive Player RemoveAllWeapons Player #Waffen ;Gewehrmagazin Player addmagazine _magazin Player addmagazine _magazin Player addmagazine _magazin ;Gewehr Player addweapon _waffe ;Pistolenmagazine ;Player addmagazine _pistmag ;Player addmagazine _pistmag ;Player addmagazine _pistmag ;Player addmagazine _pistmag ;Pistole ;Player addweapon _pistole ;Fernglas Player addweapon "Binocular" ;Primrwaffe in die Hand Player selectWeapon _waffe exit ? not (local Host) : exit _pause=10 _respawndelay = _this select 1 _direction = getDir (_this select 0) _fahrzeug = vehicle (_this select 0) _startpos = getpos _fahrzeug _typ = typeOf (_this select 0) #schleife ~_pause ? (getdammage _fahrzeug > 0.9) : goto "respawn" ? !(canMove _fahrzeug) : goto "respawn" ? (fuel _fahrzeug == 0) : goto "respawn" goto "schleife" #respawn ~_respawndelay deleteVehicle (_this select 0) _neu = _typ createVehicle [_startpos select 0, _startpos select 1,0] _neu setDir _direction [_neu,_respawndelay] exec "respawn_vehicle.sqs" exit ;Alle ; ;Positionen der eigenen Spieler auf der Karte (alle fr Zivs) ; ;Alle Spieler einmaliger Aufruf: [] exec "Seiten_GPS.sqs" ; ; !! Verwendet Bereichsauslser "WestListe" und "OstListe". ; ; !! Markernamen mssen in _marker_blau und bei Zivs auch in _marker_rot eingetragen werden ; ; !! Verwendet globale Variable ; #error ;---Seite und Marker initialisieren----- ;Liste der blauen Marker _marker_blau = ["GPS_1","GPS_2","GPS_3","GPS_4","GPS_5","GPS_6","GPS_7","GPS_8","GPS_9","GPS_10","GPS_11","GPS_12","GPS_13","GPS_14","GPS_15","GPS_16"] ;Seite bestimmen ? (Side Player) == WEST : _seite = "WestSeite"; goto _seite ? (Side Player) == EAST : _seite = "OstSeite" ; goto _seite ~10 goto "error" ;--------------------------------------- ;Spielerliste erstellen #WestSeite _liste1 = list WestListe goto "Weiter" #OstSeite _liste1 = list OstListe goto "Weiter" #AlleSeiten _liste1 = list WestListe _liste2 = list OstListe #Weiter ;Alle blauen Marker ins Abseits {_x SetMarkerPos [0,0]} ForEach _marker_blau ;Marker blau setzen _i = 0 #LoopB ? _i >= count _liste1 : goto "Beide" _unit = _liste1 select _i ? not Alive _unit : goto _seite (_marker_blau select _i) SetMarkerPos getPos _unit _i=_i+1 goto "LoopB" #Beide ;Ich-Marker setzen ? Alive Player : "ICH" setMarkerPos getPos Player ;Warten bis zur nchsten Anzeige ~2 goto _seite ;Alle ; ;Farbe der Marker wechseln ;Farben _farbe = ["ColorYellow","ColorGreen","ColorRed","ColorBlue"] ;Marker Status _status = [pF_1_1,pF_1_2,pF_1_3] _i=0 #Loop _seite = _status select _i ? _i >= count _status : goto "Sound" (MarkerListe select _i) setMarkerColor (_farbe select _seite) ? _seite == 0 : Hint "Both sides in one of the positions!\nYellow marker!" _i=_i+1 goto "Loop" #Sound playSound "Laser" exitRIFF@WAVEfmt "V"Vdata~~}||~}{{zyy{~~}}~~}|}~~{xussvz~~ytqsx}}zwvwy|~zsqu||uqsz|uqsz~ytrty~zrpu|}xqmpx~xpnsz~|soqv{~~vppv|}vppu{~ysruz}~~xpqx{toqw|~~yvttux{}xqpty|~ztqrw{}~}zy{~~}zyz}~~|yxy|zwwxz{|}~}~~||}}{yz}}{zzz{{{}}||||~~~~~}{{|}}}~~~~}|{{|~}{yyyz{}~~}|{yxz}~|{|~~|{zyxyz|}~~{zzz{|~~}}||}~{yz|~||}~~~~~|zy{}~~|{ywwy{}~{zz{|~}}{xwxz}}|zwvwy{}~~}|zy{}~~}}|{|~~}~~}}~~}|}~~~}}}||~~}}}}}~~}}~~}~~~~~~~~~~~~~LISTINFOIARTMsgBack_first = _this select 0 _text = "Chose your parachute-location by single-clicking on map." ?(format["%1",_first] == "Again"): _text = "Your chosen parachute-location is too far away from the Battlefield!\nChose another parachute-location." TitleText [_text,"Plain"] ;forceMap true #Marker_1 onMapSingleClick "_StartLocation = _pos;[_StartLocation] exec ""SpawnWPara2.sqs"";onMapSingleClick """"" exit _StartLocation = _this select 0 _dis = sqrt(((abs((_StartLocation select 0) - (getmarkerpos "blick" select 0)))^2)+((abs((_StartLocation select 1) - (getmarkerpos "blick" select 1)))^2)) ?(_dis > 1500):["Again"] exec "SpawnWPara.sqs"; exit TitleText ["","Plain"] [Player,_StartLocation,120,true,"Parachute over selected Area!",getmarkerpos "blick"] exec "Fallschirm.sqs" ;forceMap false exit ;Alle ; ;Aufruf bei Spielende wenn Variable "GameOver" = true ; ; !! Verwendet Skript "GesPunkte.sqs" ; ; !! Verwendet globale Variable ; Titlecut ["\n* * * G A M E O V E R * * *\n\nPoints are calculated......\n","BLACK OUT",1] TitleRsc["INTRO","PLAIN"] [true] exec "GesPunkte.sqs" ~12 TitleCut ["\n\nThe finalscore does not contain\nlosses or conquests after game ended!","BLACK",10000] TitleRsc["INTRO","PLAIN"] ~10 TitleRsc["INTRO","PLAIN"] ~10 TitleRsc["INTRO","PLAIN"] ~10 TitleRsc["INTRO","PLAIN"] ~10 TitleRsc["INTRO","PLAIN"] ~10 Over = true exit $.Lo0